'Tennis Terminology: Love Being an Ace and Become a Winner!' TENNIS TERMS: A concise list of. A Ace A perfect serve in bounds that the opponent cannot return and is not touched by the receiver. Ad court The side of the court on which the second point of each game begins, also called the left court or the backhand court.
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Glossary of Tennis Terms |
Tennis - Glossary of Terms follows below: |
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A
Ace A perfect serve in bounds that the opponent cannot return and is not touched by the receiver.
Ad court The side of the court on which the second point of each game begins, also called the left court or the backhand court.
Advantage The player who scores the first point after deuce is said to have the advantage, since winning the next point will also win the game.
Advantage court The left service court, where the receiver takes service when either player has the advantage.
Advantage in Indicates that the server has the advantage.
Advantage out Indicates that the receiver has the advantage.
Alley Area on each side of the singles court that enlarges the court area when doubles is being played; also known as the tramlines. The alleys are 4 feet wide. Also see The anatomy of the tennis court.
American twist A serve that has spin causing it to bounce high and to the receiver's left, off a right-handed player's racket. Opposite of a reverse twist.
Approach shot A shot hit hard and deep to allow the player to take the net; used from inside the baseline to enable a player to attack the net.
Attack the net To move into the forecourt and toward the net to be able to hit volleys quickly into the opponent's side of the court. Also known as take the net.
Australian formation Serving formation in doubles where the server and server's partner are initially positioned on the same side of the court.
Australian grip Midway between the Eastern and continental to facilitate serve-volley play on grass.
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This glossary defines terms related to the sport of table tennis.
Alternation of endsAfter each game, players switch sides of the table. In the last possible game of a match, for example the seventh game in a best of seven matches, players change ends when the first player scores five points, regardless of whose turn it is to serve. Service is subject to change on game point of the match. Upon the possible last point of the match, the player with the lesser score serves. If the sequence of serving and receiving is out of turn or the ends are not changed, points scored in the wrong situation are still calculated and the game shall be resumed with the order at the score that has been reached.Alternation of serviceService alternates between opponents every two points (regardless of winner of the rally) until the end of the game, unless both players score ten points or the expedite system is operated, when the sequences of serving and receiving stay the same but each player serves for only one point in turn (Deuce).[1] The player serving first in a game receives first in the next game of the match.AntispinA smooth rubber with very low surface friction, used to defend against strong spin or to confuse the opponent. This type of rubber is rarely (if at all) seen in modern top-level table tennis, but is popular with amateur and veteran players.Assistant umpireSomeone who assists the main umpire with decisions.AttackerA player who uses a large number of attacking shots.BackspinIs where the bottom half of the ball is rotating away from the player, and is imparted by striking the base of the ball with a downward movement.[2] At the professional level, backspin is usually used defensively in order to keep the ball low.[3] Backspin is commonly employed in service because it is harder to produce an offensive return, though at the professional level most people serve sidespin with either backspin or topspin.BatseeTable tennis racket.BladeThe wooden portion of the racket, often referred to as the 'blade', commonly features anywhere between one and seven plies of wood, though cork, glass fiber, carbon fiber, aluminum fiber, and Kevlar are sometimes used. According to the ITTF regulations, at least 85% of the blade by thickness shall be of natural wood.[4] Common wood types include balsa, limba, and cypress or 'hinoki', which is popular in Japan. The average size of the blade is about 17 centimetres (6.7 in) long and 15 centimetres (5.9 in) wide, although the official restrictions only focus on the flatness and rigidity of the blade itself, these dimensions are optimal for most play styles.BlockThe block is a simple shot, but nonetheless can be devastating against an attacking opponent. A block is executed by simply placing the racket in front of the ball right after the ball bounces; thus, the ball rebounds back toward the opponent with nearly as much energy as it came in with. This requires precision, since the ball's spin, speed, and location all influence the correct angle of a block. It is very possible for an opponent to execute a perfect loop, drive, or smash, only to have the blocked shot come back at them just as fast. Due to the power involved in offensive strokes, often an opponent simply cannot recover quickly enough, and will be unable to return the blocked shot. Blocks almost always produce the same spin as was received, many times topspin. Depending on the spin of the ball, the block may be returned to an unexpected side of the table. This may come to your advantage, as the opponent may not expect this.BlockerA player who blocks the ball a majority of the time.CastersLarge wheels on the bottom of the legs of some table tennis tables.ChopA chop is the defensive, backspin counterpart to the offensive loop drive.[5] A chop is essentially a bigger, heavier push, taken well back from the table. The racket face points primarily horizontally, perhaps a little bit upward, and the direction of the stroke is straight down. The object of a defensive chop is to match the topspin of the opponent's shot with backspin. A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises. Such a chop can be extremely difficult to return due to its enormous amount of backspin. Some defensive players can also impart no-spin or sidespin variations of the chop.Chop blockA shot that uses sidespin and backspin. The player must hit diagonally downwards to generate the shot.ChopperA player who chops the ball the majority of the time.Closed angleA small racket angle where a large amount of spin is generated.Closed racketThe hitting surface of the racket is aimed downward and the top edge is leaning away from the player.[6]Counter-hitThe counter-hit is usually a counterattack against drives, normally high loop drives. The racket is held closed and near to the ball, which is hit with a short movement 'off the bounce' (immediately after hitting the table) so that the ball travels faster to the other side. A well-timed, accurate counter-drive can be as effective as a smash.Counter-loopA counter with a large amount of spin from both players.Counter-smashWhen both players smash the ball after each other.CrosscourtWhen a player hits the ball diagonally across the table.CrossoverThe point where a player has to change from playing a forehand stroke to backhand stroke; often a target for attack, since it is difficult to return balls aimed at this area.Dead ballWhen the ball either bounces twice on the table or hits the floor.DeepA shot hit long, toward the back of the table. Some also use the term to describe a player who is playing deep, far away from the table.DeuceAt 10-10 a player must win the set by two points such as 12-10, 13-11, 14-12 etc.Double bounceWhen the ball bounces twice on the same side of the table.DoublesTwo players on each side of the table.Down the lineWhen a player hits the ball straight down the line on one side of the table.Drop shotPlacing the ball so short that the opponent has difficulty reaching and returning it. Best done when the opponent is far away from the table.[7]EarlyThe rising part of a ball's bounce.Expedite ruleA rule where a rally cannot go on from a certain amount of time or number of shots.Extreme angleA very small racket angle.Falkenberg drillFlatA shot with no spin.FlickA short shot from over the table close to the net.FlipWhen a player tries to attack a ball that has not bounced beyond the edge of the table, the player does not have the room to wind up in a backswing. The ball may still be attacked, however, and the resulting shot is called a flip because the backswing is compressed into a quick wrist action. A flip is not a single stroke and can resemble either a loop drive or a loop in its characteristics. What identifies the stroke is that the backswing is compressed into a short wrist flick.FootworkHow a player moves their feet during a shot.ForehandFor a right-handed player, any shot done with the racket to the right of their elbow. For a left-handed player, any shot done with the racket to the left of their elbow.[8]Free handThe player's hand that is not holding the racket.Game pointGame situation when one player needs just one more point to win.GripCompetitive table tennis players grip their rackets in a variety of ways.[9][10] The manner in which competitive players grip their rackets can be classified into two major families of styles; one is described as penhold and the other shakehand. The Laws of Table Tennis do not prescribe the manner in which one must grip the racket, and numerous variations on gripping styles exist.Hard rubberA rubber used mainly for speed which lacks spin.HeavyUsed to describe strong spin.What Is Tennis
High toss serveWhen a player tosses the ball very high to serve.HitA direct hit on the ball propelling it forward back to the opponent. This stroke differs from speed drives in other racket sports like tennis because the racket is primarily perpendicular to the direction of the stroke and most of the energy applied to the ball results in speed rather than spin, creating a shot that does not arc much, but is fast enough that it can be difficult to return. A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent, and potentially opening up an opportunity for a more powerful attack.International Table Tennis Federation(ITTF), is the governing body for all national table tennis associations.[11] The role of the ITTF includes overseeing rules and regulations and seeking technological improvement for the sport of table tennis. The ITTF is responsible for the organization of numerous international competitions, including the World Table Tennis Championships that has continued since 1926.Inverted rubberRubber which contacts the ball with its smooth surface, and is glued to the rest of the bat with its pimpled surface. With a larger contact area this type of rubber generally produces more spin than pimpled rubber, although some rubbers are designed to have the opposite effect (see Antispin above).ITTFseeInternational Table Tennis Federation.Kill shotA shot that wins the point.LateThe falling part of a ball's bounce.LetA Let is a rally of which the result is not scored, and is called in the following circumstances: